After the lacklustre customisation system of Battlefield V, it’s a welcome breath of fresh air.Īnother highlight is how classes are now handled. It can transform a long range, tap-firing assault rifle into something much more deadly up close. This allows players to customise their weaponry while out on the battlefield, without having to return to a pause menu. #Battlefield 2042 beta plusThe star of the show here is the Plus System. Players are afforded one weapon of each class to begin with, but will unlock more as they play more with each weapon category. A return to modern weaponry means that we see the return of several classic favourites alongside the new arsenal. It’s a good job, then, that the gunplay of Battlefield feels relatively satisfying to execute. Even inside the rocket assembly building – a huge tower with a flag situated at its peak – the lower floor has massive open spaces that feel unnerving unnatural. A lot of the space outside of capture points is wide open with very little decoration for cover. Credit: DICE/EAĪnd it’s especially easy to be caught with your pants down while traversing the landscape of Orbital. However, with the newfound scale, I often found myself running for lengths of time without seeing another soul. AI does its job in ensuring that there are always 128-players on the map at all times. #Battlefield 2042 beta seriesThese Battlefield maps are some of the largest that the series has ever seen, but I’m not overly convinced that’s a good thing. That said, the map does feel particularly empty outside of capture points. This allowed me to quickly get intimate with the new location, figuring out new flanking routes and peeking angles. There were times in my 40-minute matches where I rarely saw more than the couple of flags I was fighting to keep. It encourages squads to fight harder for a particular area to score points. This new practice refers to how sectors of the map now require multiple capture points to be owned. Turning to the map’s overall design, I have to applaud DICE’s implementation of clustering. #Battlefield 2042 beta PcBut if you were on the fence about whether you should go for that PC upgrade, I’d err on the side of yes. #Battlefield 2042 beta driversGame ready drivers from Nvidia also aren’t fully available yet. Of course, this is an early build of the game, meaning that there’s plenty of optimisations still to be made. I’m rocking an i7 6700k and a GTX 1080ti and could just about scrape 50fps on the lowest settings. Be warned now, Battlefield 2042 is an incredibly taxing game on your PC system. While a stunningly pretty map, it certainly doesn’t let up on your computer resources. In the Battlefield 2042 beta, the chance of it spawning is around 10%, though this frequency has apparently been increased in the launch build of the game. The tornado won’t appear in every match, though. You’ll most certainly want to avoid that area of the map, otherwise you risk getting catapulted into the air. It changes up gameplay in a huge way, too. Watching a tornado career its way towards the map is quite the sight to behold. You’ll also spot some of the new weather systems appearing on this map. The rocket can be destroyed by shooting at it shortly after the launch sequence initiates, so keep an eye out for that while playing. Blowing up the rocket results in a massive explosion that totally decimates one of the capture points, changing up the layout in a big way. This begins towards the end of each round, though like the weather systems is dynamic. Russia wants to stop this launch.’Īs part of the evolving map, the rocket can be shot down during its launch phase. Set in French Guiana, this orbital rocket station has a bit of a history behind it, which DICE explains: ‘Narratively, America has claimed this launch site and wants to have the ability to launch multiple rockets – is mainly about the launch site itself. One talented fan recently built the level out of LEGO, too. You might recognise it from the trailers – it’s the one with the massive rocket that can take off during a match. If you need a recap on how Conquest has changed and how the scoring system works, we’ve got you covered over on FragHero. It’s Conquest – the classic tried and tested mode that sees soldiers capturing and holding capture points to score. Veteran players will be very familiar with the gamemode, too. It’s pretty simple to get to grips with – there’s just the one map and gamemode on offer this time around. Let’s look at a brief overview of what’s available to players in the beta.
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